

Mainly you need to focus on how many vehicles you intend to produce and sell.įor new players, id just use your starting factory or keep to a 100-200 car per month factory. You will also probably need over 500,000 in cash. The two things you need to think about here is the monthly cost of the factory and your overall strategy. Over time it gets cheaper to produce, so you can reduce the price gradually or just take the extra profits yourself.įor a more technical answer, around 1900 most players seem to put their non-luxury vehicles selling price around 3-5x per capita(you can see per capita on each city in the map)īelow that usually only for middle class/cheap vehicles and above that usually only for expensive/luxury vehicles.įor example, around 1900, using our 1000-1100 as an example, 1500(4xcapita) would net good profits, but you could put it up to 1800-1900(5xcapita) We obviously want to make money off it, so we set the price 1400-1500 and see how well it sells. If its production cost is 1000, we know that its going to cost perhaps $1300 just in expenses to get it to the customer. So if we follow those rules, with an average new player vehicle, like a Pickup Truck. Try to sell very close to your production locations, to limit transportation costs, which are very high early in the game.
GEARCITY SHEET MUSIC PLUS
This FAQ is a resource i was looking for when i started to play the game, so i hope by creating it new players will find the learning curve gentler than i did.įor new players in 1900, you will usually spend $150-300 per unit plus the Production cost listed in R&D and the showroom(which is just materials) actually getting the vehicle to the population.įor example: If your vehicle costs 800 to produce, it will likely cost $1000 or $1100 per vehicle to get it to the customer. I hope to be able to share basic game information as well as tips, hints and advice to new players. Eric has said that in the future they will go into some of the more advanced features of the game. These videos will teach you the basics of playing Gearcity. Or, if you have the Steam Overlay activated, you can press shift-tab while ingame to access them. I encourage all new players to first look at the tutorial videos created by Eric(The creator of Gearcity).Įdit: As of 1.15 they can be accessed Through the Gearcity Community page in steam in the Guides section. This is a large list of Frequently Asked Questions below, but if you would like to ask any other questions, or contribute questions to the FAQ, leave a response below. The introduction from the forum post will follow:
GEARCITY SHEET MUSIC UPDATE
I intend to update it to reflect any changes in each update. Originally it was intended to help new Open Beta testers learn the game, but since then it has expanded to include a lot of basic game concepts and more than a few pieces of basic advice for the game.

It was originally on the Gearcity Official Forum, but i thought id share it with the wider Gearcity Steam Community. Article taken from is the Gearcity (Unofficial FAQ). Up next, the developer plans to develop and release a game called AeroMogul, which will be an airline business simulator. One user review in particular gave me a chuckle mentioning it's "the holy grail of spreadsheet games". It has a Very Positive rating from close to 1,000 user reviews so it seems players do enjoy this one. If our future development as a service crowdfunding effort is successful, there is a possibility that I will port the game to ARM-Linux, including Pi 4 and Pine64 systems." The entire development, including for non-Linux operating systems, takes place in virtual box on top of a Mageia host. I build the Linux ports in Slackware (32-bit build) and Xubuntu (64-bit build). No compatibility layers or JIT compiling are required to run it.

GEARCITY SHEET MUSIC DRIVER
In their email to us, the developer mentioned how it was built and some extra plans for it: "The game is written entirely on top of FOSS libraries, with Ogre3D being the main client driver and SQLite being the backbone of the back-end. YouTube videos require cookies, you must accept their cookies to view.
